Professional Experience
- Working on Star Citizen and Squadron 42.
- Working on Terraria for mobile. Bug & crash fixing, tool creation. (iOS, Android & Windows Phone)
- References upon request.
- Unity asset creation. Car Paint shader, Screen effect and material shader programming.
Education
Kortrijk, Belgium
Howest University College
2013-2016
BSc in Digital Arts and Entertainment
- Grades: as best of class, awarded with summa cum laude (83%)
- Erasmus: Internship at Codeglue in Rotterdam, The Netherlands.
Antwerp, Belgium
Artesis University College
2007-2013
MSc in Industrial Design
- Erasmus: 5 months at Aalto University in Helsinki, Finland
- Master thesis: Bundel, the personal projector (in cooperation with Barco)
BSc in Industrial Design
- Bachelor work: ecological soap dispenser (in cooperation with Ecover)
Technologies & Skills
Programming
- C++ & C++ standard library
- C# with .NET and WPF, Basic Swift
- Shaderlab & CG, DirectX & HLSL, OpenGl & GLSL
- Visual Studio, Xcode, Processing, Unreal Engine 4, Unity 3D, Lumberyard & CryEngine
Graphical
- Basic understanding of creating low- & high-poly models, realistic textures, rigs and particles.
- Photoshop, Illustrator, InDesign, 3DSMax
Languages
- Dutch (Mother tongue)
- English (Fluent)
- French (Intermediary)
Experiences
Game related
- Game jam/Competition: Brains Eden 2016 — Shortlist of best Unity game with Just the Two of Us.
- Competition: Search for a Star 2016 — Passed round 1 and created Life of Butler for round 2.
- Game jam: ZooMachines 2015 — Ideation and level scripting for Cover and Comrade.
- Game jam: DAE Game jam 2015 — Ideation and gameplay programming on Not Fish. Awarded 3rd place out of 15.
- Game jam: ZooMachines 2014 — Ideation and level scripting on Grab Your Eyes.
Non-game related
- Job: Welcoming staff at Opera Flanders — 2006 till 2016 (always in combination with studies)
Interests
- Technology & Design
- Food
- Electronic music